Sure, the budget was probably less than what I spend on dinner last night, and the cgi effects looked like a late 90's video game.but the story was much more D&D Adventure-y.
The second movie however was a bit of a surprise to me. And as far as the acting goes, you know you're in trouble when one of the Wayans was the best character in the movie.
That huge city they lived in looked more like something from Star Wars rather than anything fantasy based.
It just didn't feel like D&D to me at all. The Frothy Friar Mon Jan 03, 12:32:00 PM CST But, having a character building tool and other stuff made me wonder that. I wonder if an influx of programmer/video game designer types influenced 4.x? Seems much less clear than other two style changes. That could explain a lot of 3.x's balance / mechanics obsession. I bet when WotC took over the ratio of game(as in not RPG) designers went way up. Didn't they already make that movie? Īs an aside I once read somewhere on the blogs that their belief of why TSR adventures style changed from open / sand boxy / location based to more linear / story / plot based is because as TSR grew they hired out of work / wannabe fantasy fiction authors. 100 words you say? Guess their going for the one-dimensional, paper thin depth type of characters. With no more than no more than 100 words of flavor. But, having to create a "heroic tier" character using the D&D Character Builder tool, currently available through Dungeons & Dragons Insider. Oh and you totally missed c hance to win a walk-on role as the character you created. Did you know that there’s a new D&D movie in the works? It’s called Book of Vile Darkness.